Nature of the TARDIS visual Aides!!

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Okay guys check this..

The TARDIS begins as a small ship It's default configuration if you will (Hartnell era) Or basic configuration Per journey to the Center of the TARDIS
, then reconfigures it's internal structure..becoming bigger, almost full..but not quite there yet.. check the next post for that.
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Then it jettisons some rooms, and reconfigures itself again..Castrovalva and event one..where it jettisons 25%.
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All you need do is put the time scepter in the middle, and throw up some corridor spiral pathways denoting the 12 levels to the structure, the spheres can become upright reconfigured and changes into any room needed, Inside according to the Time scepter orientation after settling.. and you can throw in some lift shafts in there between some spots.. when the TARDIS configures itself, it's corridors and pathways delete, and after the rooms (spheres) settle it then creates the pathways and lifts and such to tie it all together.



now how is that for a fantastic visual aide!!
In this version you have:

1. standard Default TARDIS, before expansion..Hartnell era, Or basic configuration Per journey to the Center of the TARDIS

2. Ignore that configuration..

3. Faction paradox TARDIS, rooms become bone and that flower..LOL

4. Back to normal fully and completely grown TARDIS Configuration..

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Actually this is the best one yet..

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The exterior of the 5th Dimension

this is what I envision the exterior of the 5th Dimension would look like with the structures I noted above within, the lines coming out are the energy waves from the ship's engines. again inside that cloud is the structures I have noted above..
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further out, This is an example of the TARDIS 5th Dimension as noted above this text line, it is exuding energy from the Vortex as it took it in, swirled it around the ship's internal structure and pushes it back into the vortex, (essentially like a cosmic jet engine) as the outer shell is moving in the wormhole.
The light sphere (lower Left) is giving off the Orbital energy, or Counter Magnetic thrust.. the next image is how that flux is being used to direct the motion of the TARDIS in the Vortex..
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closer up to the lit sphere above, we see in the link below, This is what we don't see outside the Police box, is the waves..


the big fan wave shifting above is the direction it is driving the ship's exterior shell outside the 5th Dimension in the vortex (akin to a ship's rudder).. Left and right directional flight is implied...

outside, we just see the police box moving in the Wormhole, time vortex tunnel..
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which makes the TARDIS police Box move down the vortex like this:
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when just moving in space and not in the vortex, the unseen invisible warp field generated by the vworp drive creates an energy field around the outer shell like this:

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Ofcourse it could all just be like this, which reminds me of the map from journey to the center of the TARDIS...
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For those who want to get more technical: (Geek Out section below!) special thanks to Will Swift for the Info below
Warning Long technical TEXT!!!



Some notes on the 5th Dimension....

The Fifth Dimension is also known as the Space-Time Vortex and serves as the foundation for the first four dimensions. The Vortex was brought into being using a loophole of temporal physics. By constructing the Eye of Harmony Rassilon and the Other participated in the creation of the 5th Dimension (the Vortex) at the moment of Event 1. This act was an essential event

as earlier Gallifreyan researchers, and other higher evolutionaries had been accessing the Astral Vortex since the beginning of time.

 

Time itself is made up of individual particles called Chronons. It is possible to transmat

objects through space by breaking the object down into light-waves and pushing them through the space between the time particles.

 

Unlike the first four dimensions the fifth (and sixth-eleventh) dimension is collapsed and folded into a space the size of an atom. This allows for the formation of the wormholes that a TARDIS travels through. Since the Fifth Dimension is the foundation of the first four dimension it is possible for a Travel Capsules to move from Minkowski Space and integrate into the Fifth Dimension.  While wormholes are extremely difficult to stabilize in Normal (Minkowski) Space, due to the space pressures, such pressures are absent within the Vortex.

Properly speaking TARDISes are best described as "spaces," rather than "objects." Most TARDISes are Dimensionally Transcendental, meaning that they are bigger on the inside than the outside. This effect is achieved by making a TARDIS's interior a quasi-dimensional continuum located outside of Time in a different dimension then the exterior. This Micro-Universe is created using Transcendental Block-Transfer Equations that don't interface with Normal Space in a traditional way.

 

A Time Lord can tell when one is in a dimensionally transcendental chamber by looking for a slight warping on the edge of his field of vision.  Crewmembers will find that for every month they spend inside a TARDIS they will age slightly less then a week.

 

Dimensional Transcendentalism is achieved using the Relative Dimensional Stabilizer, which

time maps the para-dimensional interior though null-space and the Vortex and onto the Exo-

Shell's exterior outlet.  This Time Mapping forms the Dimensional Gateway. The dimensionally

transcendental nature of a TARDIS can be thought of as a hypercube (i.e. a 4 dimensional

square).

 

During the Time War the matter used for the internal structure of a TARDIS can withstand a full on thermonuclear blast. It is theoretically impossible for there to be a breach between the TARDIS's micro-universe and the Vortex. This is because the Internal Dimensional Units act to

prevent internal trans-dimensional breaches. Nevertheless such breaches have been known to

occur under extreme circumstances, and there is a high-pitched alarm designed to alert the crew if the structural integrity has been breached. While a TARDIS interior can’t be breached by a

Vortex Infarction or a Time Scoop, it is possible for a charged vacuum embodiment to cause a

wormhole that could penetrate the interior. Such a breach in the endo-shell of a TARDIS could

(among other things) allow all the air to leak out.

 Relative Mass-the relative mass of the ship is fixed based on the output of the eye of

 harmony. When switching use of the craft to another time phase, the mass of that section will

 be a constant relative to the original mass structure of the previous time phase. This keeps the

 output ratio constant, and when in another phase of time, that energy output is then allocated to

 that section and partitioned off the previous section. a suitable analogy would be shutting off

 lights in one room, and turning them on in another to conserve power. When moving from one

time phase to another, the time scepter remains a constant, as it is the vital core component that

 ties the ship's internal configuration together. in addition the control sphere is also static,

however the console room within is a copy and can be formatted to what ever desk top theme


is desired for that particular time phase.

The Time Vector Generator (TVG) is an 18 inch long black rod with gold and white caps. It connects the Exo-Plasmic Shell with the interior Micro- Universe.  In a Mark I TARDIS the Generator can be found behind one of the roundels in the secondary control room. In Mark IV console the dimensional control can be found on the underside of the console. In a Type 97 the Time Vector Generator installed in the central column, giving it a very different appearance from the column found on a Mark I.  A malfunctioning Time Vector Generator can allow time warp fields to leak out of the console, possibly displacing the operator forward in time.  Removal of the Time Vector Generator collapses a TARDIS's interior, making it the same size on the inside as the outside. Such a removal would cut all power to the Dynamorphic Generators.

One of the Hearts of a TARDIS (like Time Lords a TARDIS has two) is a massive energy collector that is a mathematically constructed copy of the Prime Eye of Harmony on Gallifrey. In modern times it is often referred to as an Eye of Harmony (which can cause some confusion). Because of this some Time Lords refer to it as Point Zero.  The Eye's iron-like Containment Sphere is located beneath the Cloister Room. While the Prime Eye's Containment Sphere is 10 km in diameter the TARDIS's sphere only about the size of a house.

 

Artron Energy created by the Prime Eye of Harmony on Gallifrey is broadcast into the Space-

Time Vortex. This energy travels though the Vortex's Time Contours. Attached to a TARDIS's

Containment Sphere is the Receptor Antenna, which collects artron energy using chronon

transduction.  The TARDIS's Heart then emits the beams of Artron Energy to power a TARDIS. The Eye is equipped with a Flux Comparator to ensure a steady flow of energy. The Eye also serves to slowly vent the potential energy stored from dematerialization. This Hawking Radiation is leaked from the Eye's event horizon.

 

This room, sometimes known as Point Zero, is the nexus point where all of the TARDIS’s

internal dimensions meet and are balanced. The closer one gets to the Heart of the TARDIS, the

stronger the dimensional "pressure" gets. This "pressure" can have minor effects on the nervous

system.  The Eye is protected from unauthorized tampering by a retina print lock that only allows Time Lords to open the Eye. This lock can only be changed by altering the Security Matrix on

Gallifrey.

 

Since the Heart of the TARDIS is a copy of the Eye of Harmony, it can also serve as an

temporary independent power source if the Prime Eye of Harmony is out of range (see Noosphere Parameters) or has been disabled. However the fuel supply of this Copy Eye is not unlimited.   A fully fueled TARDIS can travel at least 200 trillion years without completely exhausting the fuel supply.  But without the Prime Eye of Harmony a TARDIS would eventually have to refuel itself. When nessecary the Eye's Receptor Antenna is also capable of collecting temporal energy from temporal instabilities, fault-lines running between dimensions, scars on reality, or rifts in time and space that found throughout this Universe. Time Rifts make the best fuel source. Such a rift occurs when two or more dimensions are pressed against each other creating a rift or a scar like an earthquake fault line. The TARDIS can drain off the energy created by the competing forces. Depending on the current energy level of the rift it can take a few minutes to a few days for the TARDIS to power up completely. The rift energy collected by the copy Eye is processed into Artron Energy to make it usable by the Transpower System.  Should power from the TARDIS's Heart be unavailable, the TARDIS will have to rely on the

Ancillary Power Station for emergency energy.

Some notes about the Pedestrian Infastructure...

 

Every TARDIS comes with a default tangential formation which determines the location and

floor plan of its power and storage rooms. Despite the changes outlined above, the interior is

always organized according to a specific geometry, which can be followed if you understand the

pattern. The Time Sceptre is the central structure which contains the Interstitial Antenna, Control

Rooms, Switch Room, Power Rooms, Dynamorphic Generators, Life Support, Basic Crew

Facilities, Artron Mainframe, Transpower System, and the Cloister room. All other storage rooms are located in pods around the outer surface of the spherical Endo Shell.

 

The Spatial Distribution Circuits use the Architectural Configuration Program to control the interior space allocation with in the Pedestrian Infrastructure. Since a TARDIS's rooms and corridors are made from mathematical building blocks, its architecture can be remolded. The operator can exert direct control of the interior architecture, designing things as he sees fit. The

Protyon Core's matter generation technology is used to generate custom designed modules (aka Storage Rooms) and upgrade modules which are then linked (via spacetime bridges called Dimensional Junctures) to the Core Service Module. Using these Matter Control Projectors that surround the Core Service Module, the Dimensional Stabilizers can control any add-on modules.

 

The Power and Storage Rooms of a TARDIS are accessed with service tunnels (aka corridors),

galleries, walkways, stairways, escalators, and lifts. Using Dimensional Junctures the rooms

don't even have to be connected in any logical or mappable fashion. Multiple doorways can lead

to the same room, and a single doorway can lead to two different places depending on which way

you walk through it. Some Time Lords frown on these sorts of configurations and believe that a

properly stabilized Pedestrian Infrastructure should be able to be easily mapped in three dimensions.  Virtually all of the artronic, communications, and power linkages in a TARDIS pass through Dimensional Junctures to get wherever they need to be.

 

Temporal Locks are another way to customize the architecture. They can be used to separate part of the TARDIS interior, such as a Storage Room. Temporal Locks can even be used to connect

that room to Normal Space via a Real World Interface. Once set up, a Temporal Lock is activated or deactivated by pressing the three green light-up buttons, found inside the room in question.

 

The interior can also be reconfigured to trap hostile entities in dead end corridors. Using this Architectural Configuration Program the operator can lock or unlock any door in a

TARDIS interior from the console (there is a white flash around the frame when a door locks or

unlocks). Pass keys for the locks consist of a series of mental images that the TARDIS reads

telepathically. And example might be: Crimson 11 delight “smell of dust after rain.’

 

It is even possible to set up a temporal bubble around a particular room, effectively trapping everything within the room inside an endless time loop. Under certain dangerous situations the TARDIS will put the inside of the control room into a time loop to protect the crew within a temporal bubble.

 

While it is possible to vary the total interior volume of a TARDIS, a standard TARDIS has a million rooms and at least 12 levels. The total volume of rooms and corridors of a complete Type 40 TARDIS has been described as being about the size of a small town. It's also been described at being at least twice the size of San Francisco's Chinatown at the beginning of the 21st century. A fully guided tour of a Type 40 TARDIS could take a couple of years.

 

Being four dimensional beings TARDISes are even able alter the architecture to accommodate new passengers before the ship's Time Lord knows there will be a new passenger. Under these and other circumstances the TARDIS will perform an automatic architectural reconfiguration. This can extend to rearranging and creating new living rooms. And some renegade units will create rooms the operator will need centuries in advance of when they are needed.

Some notes on the TARDIS Endo-Shell

A TARDIS's interior is composed of a complex web of bio-mathematics and exitonics with a

finite multi-dimensional mass, which usually totals about 68 thousand metric tons. The size can

be altered using the dimension scale control on the console. While a TARDIS's minimum interior

volume is about the size of an atom, its maximum volume is about one trillion cubic kilometers.

The interior of a TARDIS is incapable of holding an object that is several miles across without

extensive block-transfer modifications. In such a state one could walk for 10,000 years with only

a few hours of rest a day and never reach the end. The great size of a TARDIS interior is also

rumored to be linked to the vast depths and capabilities of a Time Lord's mind.

Over time a TARDIS grows, acquiring additional polychoral facets. When a TARDIS acquires extra internal dimensions its acronym changes from Time and Relative Dimension in Space to Time and Relative Dimensions in Space.

 




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mambasnake's avatar
By looking at those clips, it looks as though there is NO time scepter.